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TOMS RIVER FUTBOL CLUB

TOMS RIVER FUTBOL CLUB

TRFC Coaches Page

U9-U11

TRFC U6 Lessons

Activity1       SuperMarioBrothers                              Duration           8mins




In a 15Wx20L yard grid, place 8-10 cones randomly across the middle third of the field; these are mushrooms. All the players start at 1 end. On the coachs' command, all the players try to dribble to the other side without hitting a mushroom. If all the Mario Bros. make it through, the coach puts down more mushrooms and the players try again. After all mushrooms are down (cones), have the players go faster

Variations                  ActivityTime                    Rest                      lntervals

•  Round 1: Players get through without hitting any mushrooms.

•  Round 2: If a player kicks a mushroom, they must dribble around it twice before going to the end.

• Round 3-4: Players race to the other side without kicking any mushrooms



Activity 2  Wreck It Ralph  Duration 8 mins



In a 15Wx20L yard grid, select 2-3 players to be Fix It Felix's. Felix's will place their soccer balls on top of cones to build a tower. The rest of the players are Wreck it Ralph's. They dribble their soccer balls around the grid and try to knock the balls off of the cones. The Felix's try to fix all the towers that Ralph has wrecked!

Variations  ActivityTime 90 secs Rest 30 secs Intervals 4

• Round 1: Coaches can be either the Fix it Felix's or the Wreck It Ralph's.
• Round 2: Select 2-3 players to be the Felix's and the rest of the players are Ralph's. 
• Round 3+    Rotate players into both roles each new round. 



Activity3       Pacman/Ms.Pacman              Duration 8 mins




In a 15Wx20L yard grid, scatter cones of different colors around the playing area. Select 2-3 players to be ghosts. Ghosts dribble their soccer ball and try to hit Pacman/Ms Pacman. Pacmen do not need a ball. They try to pick up as many cones as they can. If a ghost hits them below the knee, they drop their cones, get a ball and become a ghost. Coach can re-distribute the cones around the playing area.

Variations                   Activity Time 90 secs             Rest 30 secs                lntervals 4

• Round 1: Pacmen who get hit by a ghost only lose their cones but keep playing. 

• Round 2-3: Pacmen who get hit become ghosts also and hunt the Pacmen. 

• Round 4: All Pacmen and ghosts have to dribble a ball. When a Pacman gets hit, they still join the ghosts.



Activity 4      Sonic The Hedgehog vs Knuckles & Tails         Duration 8 mins         





15Wx20L yard grid, place 2 goals on the end line; 1 goal close to each corner. Divide the players into 2 teams. One team starts on the coaches right and one on his/her left. The coach starts in the middle of the 2 goals with all the soccer balls. When the coach serves a ball onto the field, 1 player from each team chases after it. Whomever get the ball tries to bring it back and score in their team's goal.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

 

• Round 1: Game lasts until a goal is scored or the ball goes out of bounds. 

• Round 2: Game can be 1 vl, 2vl, 2v2, 3v2 or 3v3; do not get bigger than 3v3. 

• Rounds 3-4: If 2 players are on the field for either team, they both must touch the ball before it is scored.


Activity 1      10 Touches - To the Drifting Continents            Duration 8 mins




In ball. a The 15Wx20L players yard dribble grid, 2 their goals soccer (continents) ball a at specific each end pattern: & each Right player foot -with Outside a soccerof 

the foot (pinky toe)-lnside of the foot (big toe)-Repeat with Left foot.  e Inside left-repeatright

(big starting toe) to with inside the left inside (big left. toe) On then whistle, roll they with all the race bottom of right to left-repeat starting with the inside left. On whistle, they all race to any continent.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Players combine all touches with both feet.

• Round 2: Players race to any goal (continent) on coaches command.

• Round 3: Players can race their friend , who can get all 10 touches then get to any goal (continent) the fastest.

 


 

Activity 2 Saber tooth Squirrels (Scrat) Acorn Hunt      Duration 8 mins



In a 15Wx20L yard grid, 2 goals at each end, 2 players are selected to be Scrats. The rest of the players dribble their cover ball (acorn) anywhere in the gird and avoid the Scrats. The Scrats will try to steal their acorn and hide them in in the any of and the 4 goals. The Scrats get a point for every goal they score. The dribblers can steal their ball back. If a goal is scored, the dribbler retrieves the ball (acorn) and plays.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches start as Scrat(s)

• Round 2: If a player loses his/her acorn, they must get it back and keep playing.

• Round 3-4: If Scrat steals the acorn and hides it ina goal, the player who lost it becomes a Scrat too.


Activity 3      Manne Mammoths vs. Capt. Gutt Pirates           Duration 8 mins




In coach a 15Wx20L yard grid, 2 goals at each end, divide the players into 2 teams. The

Coach and all the soccer balls are on the sideline at midfields. The coach divides players into 2 teams; 1 team starts on the coach’s right and the other on the left. When the coach plays a ball onto the field, 1 player from each team enters the field and tries to score in the opponent’s goals. If ball leaves the field so do all the players 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: 1 player from each team plav 1v1 to goal(s) or the ball leaves the field.

• Round 2: Coach can adjust the number of players on the field to: 1v1, 2v1, 2v3, 3v2 or 3v3: no bigger than 3v3

• Round 3: Each player on the field has 1 goal they are allowed to score in.





Activity 4      Collision Course                  Duration 8 mins




15Wx20L yard grid, place 2 goals on each end line. Play 3v3 to 4 Goals woth guards (ask a parent to stand in each goal). If the coach points to a parent, they can move to the side and their goal is the only goal that can be scored in; only 1 goal is open at a time. If the coach points to a new parent, the new goal is open and the old goal is now closed (parent step back in front of the goal).

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Only 1 goal is open at a time

• Round 2: Coach can have 1 goal at each end open

• Round 3: If the goal guard is out, the guard counts to 15 seconds then moves back into goal. The coach can point to as many guards as he/she chooses.


Game: 4v4       Duration – 25 minutes            Set up a 20W x 30L yard field and scrimmage. Take plenty of breaks for rest and water



Activity           Big Hero 6 Surfaces – Dribbling         Duration 8 mins




In a 15Wx20L yard grid, each player has a soccer ball Have the players try to use 6 surfaces of their foot in 1 fluid motion and in order: Outside of the foot (pinky toe,) Inside of the foot (big toe), Laces, Bottom (sole), Toe & Heel. Once the ball has been touched with the heel, have them turn to the ball and try it with the other foot.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: have the players use 1 surface at a time then layer in the next surface

• Round 2: have them complete the pattern with their favorite foot.

• Round 3: have them complete the pattern with their non-favorite foot. have them switch feet after completing all 6 surfaces with 1 foot.



Activity 2                     Frozen Tag                  Duration 8 mins



In a 15Wx20L yard grid, the coach will select 2 Freeze Monsters who do not need a soccer ball. The rest of the players will dribble their ball around the grid. The Freeze Monster will try to tag the players with their hand. Once tagged, the dribbler is frozen and must stand still with the ball over their head. To get unfrozen, a teammate must pass the ball through the frozen player's legs.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coach is the Freeze Monster.

• Round 2: Select 1-3 players to be Freeze Monsters.

• Round 3 & 4: Coaches can unfreeze any frozen player by tagging them but if tagged by a Freeze Monster, the coach is out of the game.



Activity 3                    Bruce the Sharks & Nemo                  Duration 8 mins




In a 15Wx20L yard grid, coach selects 1-3 players to be Bruce the Sharks. Sharks must stay inside the grid and do not need a soccer ball. The rest of the players are Nemos. They all have a soccer ball and start at one end of the grid. When the Bruce says, "Nemo, Nemo Cross My Ocean," the Nemos have to dribble their ball to the other side. If Bruce steals their ball, they become a Bruce the Shark also.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches can start as Bruce the Shark(s).

• Round 2: Coach selects 1-3 players to be Bruce the Sharks.

• Round 3: Bruce the Sharks must dribble the ball out of the grid. If Nemo steals it back, he/she can try to get to the side.




Activity 4  Pirates of the Carribean               Duration 8 mins





In a 15Wx20L yard grid (the ship), place all the players (Captain Jack Sparrows) on one end line without soccer balls. All soccer balls (cannon balls) are lined up on either side of the grid. On the coach's command, the pirates will try to run to the other side of the ship without getting hit by a cannon ball below the knee. Coaches (Barbossa) will be the shooters to start. Pirates who get hit are now shooters.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches start with the soccer balls but players are not eliminated if hit.

• Round 2: Once a player is hit below the knee, the must help the coaches and shoot cannon balls (soccer balls).

• Round 3: 2 players start as shooters. Coaches and players are the runners.

 


Activity 1        10 Touches- Explore the Planets                   Duration 8 mins

 

In a 15Wx20L yard grid with several 3 yard triangular shaped gates (Planets), have all the players dribble their soccer balls toward any planet. The dribbling pattern is: Right foot - Outside of the foot (pinky toe)-lnside of the foot (big toe)-repeat with Left foot. Inside Right (big toe) to inside Left (big toe) then roll with the bottom of Right to the Left-repeat starting with the inside Left.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Players race to get 10 touches with just the outside of each foot then the inside. Try to combine 1 foot (pinky toe to big toe) then combine both feet.

• Round 2: Players try to complete inside right-inside left-roll right to left and repeat.

• Round 3+: try to combine the 2 patterns on their way to a planet.






Activity 2         Dribbling Galaxy Hoppers                  Duration 8 mins

 

In a 15Wx20L yard grid with several 3 yard triangular shaped Galaxies, have all the soccer players dribble their soccer ball. In 90 seconds, challenge the players to get into and out of as many Galaxies as possible. Each new round, have them try to beat their previous score.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Get to as many Galaxies as possible.

• Round 2: Whichever side they enter the Galaxy, they must exit the same side.

• Round 3: Challenge the players to use the surfaces from Activity 1 on their way to each each new galaxy.


Activity 3 Space Invaders           Duration 8 mins

 

In a 15Wx20L yard grid with several 3 yard Space Ships (bases). Select 2 players to be it. They have the ball in their hands and guarding the ships. The rest of the players dribble their ball around and they are space fighters that need to land on the ships to be safe. The space fighters are trying to avoid the guards so they can land on a ship. Have the space fighters count the number of ships they can get to.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches can start guarding the ships.

• Round 2: Select 2 players to start as guards of the ships.

• Round 3: Only 1 player on a ship at any time.




Activity 4                    Battle Star Destroyers                        Duration 8 mins

 

In a 15Wx20L yard grid with several 3 yard triangular shaped Battle Stars. Divide the the players into 2 teams. The coach starts with all the soccer balls on the sideline and in the middle. 1 team starts on the coach's right side and the other on the left. When the coach puts a ball in play, 1 player from each team goes after it and stops it in any Battle Star. 2 Balls stopped in any Star by the same team, destroys that star.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Play 1 vl Games (can play multiple games simultaneously).

• Round 2: Play 2vl or 2v2 Games.

• Round 3: When playing 2vl or bigger, extra points can be awarded if bothplayers can touch the soccer ball before they stop it in a Battle Star.




Activity 1         Red Light/Green Light                        Duration  8 mins

 

In a 15Wx20L yard grid, each player with a soccer ball. The players dribble their ball around the grid. When the coach calls out "RED LIGHT," all players must stop their ball as fast as they can. If the coach calls out "GREEN LIGHT," all players must dribble their ball again. If the coach calls out "YELLOW LIGHT;" coach's choice, players can either dribble very fast or slow like a turtle.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Players race to get 10 touches with just the outside of each foot then the inside. Try to combine 1 foot (pinky toe to big toe) then combine both feet.

• Round 2: Players try to complete inside right-inside left-roll right to left and repeat.

• Round 3+: try to combine the 2 patterns.


Activity 2         Chaos on the Highway                       Duration 8 mins

 

In a 15Wx20L yard grid, select 2-3 who start with their soccer ball in their hands (Police Patrol). The rest of the players dribble their ball with their feet (like crazy drivers). The Police Patrol run around and try to ticket the crazy drivers by hitting the drivers ball with their ball (can only toss it underhand.) The Police Patrol count how many tickets they can give out in 90 seconds.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches start as the Police Patrol.

• Round 2: Players start as Police Patrol but trade places with the crazy driver whose ball they hit.

• Round 3: Any player tagged by the Police Patrol helps to write tickets.



Activity 3         Crushing Monster Trucks                   Duration 8 mins



In a 15Wx20L yard grid, select 2-3 Trucks (do not have a ball). All other players dribble their soccer ball around the grid and avoid the Trucks. The Trucks are trying to smash (kick) the soccer balls out of the grid. If a ball gets smashed out of the grid, the dribbler must go get it and re-enter the game. Coach can also ask them to complete a task before re-entering such as 5 toe taps.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches can be the Monster Trucks.

• Round 2: 2-3 Players are the Monster Trucks and they count the number of smashes they get.

• Round 3: Monster Trucks must get the ball to the coach to earn a point.


 

Activity 4         Demolition Derby                   Duration 8 mins



In a 15Wx20L yard grid, have all the players dribbling their soccer ball. On the coaches command, the players need to protect their ball while trying to kick the other soccer balls out of the grid. If a player's ball gets kicked out, that player must retrieve it and re-enter the Derby (game). Coaches can also have the players perform a task before re-entry such as 5 toe taps on the ball.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4 

• Round 1: Only the coaches can kick the soccer balls out of the grid.

• Round 2: The players are now dribbling and kicking other balls out of the grid.

• Round 3: Once a ball is kicked out, it stays out but the player without a ball can steal another ball and try to keep it (only dribblers can kick balls out of the grid).


Activity 1         Steal The Treasure                 Duration 8 mins

 


In a 15Wx20L yard grid, place a 4x4 yard square in each corner (Pirate Ships) and 1 in the center of the field (Treasure Ship.) Divide the players equally between the 4 corner squares. All the soccer balls in the center square with the coaches guarding them. The players try to invade the Treasure Ship and steal soccer balls. If tagged by a coach, they most go back to their ship before they can try again.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches are the guardians of the Treasure Ship & players are the invaders

• Round 2-4: Select 2 or 3 players to be the guardians


Activity 2                     Pirates' Invasion                     Duration 8 mins



In a 15Wx20L yard grid, place a 4x4 yard square in each corner and 1 in the center of the field. Divide the players equally between the 4 corner squares and each player has a soccer ball. The coaches stay in the center square. The players try to dribble their ball into the center square, tag a coach then get back to their home square without getting tagged by the coach. Each successful dribble in and out is 100 pts.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: players try to dribble into the center square and out without getting tagged by a guardian (coach).

• Round 2: Players try to dribble into the center square and tag the guardians.

• Round 3+: 1st player to get 4 tags can switch and become a guardian.




Activity 3         Capture the Cannon Balls                  Duration 8 mins



In a 15Wx20L yard grid, place a 4x4 yard square in each corner (Home Ship) and 1 in the center of the field (Treasure Chest). Divide the players equally between the 4 corner squares. All the soccer balls in the center square; they are the cannon balls on a ship. On coach's command, all players will try to steal the cannon balls and take them back to their ship. Players can steal cannon balls from other ships too.

 

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Players can only dribble the ball back to their ship.

• Round 2: Players can dribble or pass the ball back to their ship but ball must be stopped on the ship. 

• Round 3:  Coaches can check if the players can come up with a plan to get more cannon balls back to their ship.


Activity 4        Two-Headed Sea Monster                 Duration 8 mins




15Wx20L yard grid, place a 4x4 yard square in each corner (Caves) and 1 in the center of the field (coach is in there to stop balls for the monster). Divide the players equally between the 4 corner squares. All the soccer balls in the center square. 2 pairs of players are moving around the field (joined at the hands). They steal soccer balls & pass them back to the coach. Players get any ball they can back to their cave.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1-2: Players get as many balls as possible back to their cave.

• Round 3-4: Each team starts with a ball and try to get from cave to cave while avoiding the two-headed monster. If they lose their ball, they can get a new one one from the center square and continue playing.

 



 

Activity 1        4 Surfaces-Dribbling {Explore the Jungle)                Duration 8 mins



In a 15Wx20L yard grid and a 3 yard end zone on each side line, each player has a soccer ball. Have the players try to use 4 surfaces of their foot in 1 fluid motion and in order: Outside of the foot (pinky toe) - Inside of the foot (big toe,) laces and bottom (sole). Once the ball has been stopped, have them try it with the other foot. Players can explore the entire field including the end zones.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: have the players use 1 surface at a time then layer in the next surface.

• Round 2: have them complete the pattern with their favorite foot.

• Round 3: have them complete the pattern with their non-favorite foot.

• Round 4: have them switch feet after completing all 4 surfaces with 1 foot.







Activity 2         Cross the Amazon                  Duration 8 mins




In a 15Wx20L yard grid and a 3 yard end zone on each end line, get the players in pairs and place them on opposite sides of the grid. On the coach's command, the players will dribble their soccer ball across the river to the other side. When they arrive at the other side, they must stop their ball in the end zone. First player to stop their ball and call out their name gets a point.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Players can use any surface they want to get across the Amazon.

• Round 2: Players use the laces to go forward and the sole to stop their ball.

• Round 3: On the way across, players can try to tag their partner for a point without getting tagged themselves.






Activity 3                     Croes in the River                   Duration 8 mins



In a 15Wx20L yard grid and a 3 yard end zone on each end line, all players start with their ball in one end zone. The coaches start as crocs in the river. On the coach's command, the players will dribble their soccer ball across the river to the other side. If they stop it in the end zone, they are safe but if a croc gets their ball and dribbles to the opposite end zone, the dribbler becomes a croc also.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4 

• Round 1: Coaches start as crocs and if ball is lost, the dribbler gets another try.

• Round 2: Players start as crocs and if ball is lost, dribbler and croc switch rolls.

• Round 3+: When ball is lost, dribbler becomes a croc also.





Activity 4                     2v2 Rumble in the Jungle                   Duration 8 mins



In a 15Wx20L yard grid, a 3 yard end zone and a goal on each end line. The coach and all the soccer balls are on the sideline at midfield. The coach divides players into 2 teams; 1 team starts on the coach's right and the other on the left. When the coach plays a ball onto the field, 2 players from each team enter the field and try to score in opponent's goal. If ball leaves the field, so do all the players.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: 2 players from each team play 2v2 to goal or ball leaves the field.

• Round 2: No goal can be scored from inside of the end zone.

• Round 3: Coach can adjust the number of players on the field to: 1 vl, 2vl, 2v2, 3v2 or 3v3; no bigger than 3v3.

 




Activity 1                     Eagles Nest                 Duration 8 mins




In a 15Wx20L yard grid and a 5 yard zone in the middle (Nest), divide the players into 2 teams and everyone has a soccer ball. Each team starts at opposite ends of the field. On the coach's command, the teams have to race into the center area and stop their ball. First team to have all soccer balls (Eggs) stopped in the Nest, wins. Now, have them race back to their starting end for addition victories

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Have the players get to the middle and stop as quickly as possible.

• Round 2: Have the players dribble with the laces and stop with the sole of the foot

• Round 3: Have the players try to get to the middle with their non-dominate foot.

• Round 4: Have the players get to middle using the inside and outside of each foot.

 





Activity 2                     Boston Bulldogs                                 Duration 8 mins




In a 15Wx20L yard grid and a 5 yard zone in the middle (the dog pound), have 2 coaches start in the pound (no ball and must stay in the pound as dog catchers). The players have a ball and start on one end line. On the coach's command, all players with a ball must sneak through the dog pound without waking the catchers. If you wake the catcher and they steal your ball, you are a dog catcher.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches start as the Dog Catchers.

• Round 2: Coach can choose players to start as Dog Catchers

• Round 3 & 4: The number of dog catchers accumulates. Dog catchers must dribble the ball out of the pound when the ball has been won.





Activity 3                    Coyote & Roadrunner                         Duration 8 mins




In a 15Wx20L yard grid and a 5 yard zone in the middle (Roadrunner's hideout), 1 coach in each end (Coyotes), the rest of the players in the cave dribbling a soccer ball (Roadrunners), When the coach calls out "Dinner Time," the Roadrunners must dribble out to either end line. If the Coyote tags them, they become Coyotes too. Now they must sneak back to the hideout after they finish dinner.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches start as the Coyote.

• Round 2: Players start as Coyotes but switch roles when the ball is lost.

• Round 3: Coyotes accumulate as they tag Roadrunners or win their ball.

• Round 4: Roadrunners have to get out to the end line and back to their cave.




Activity 4                    Tigers vs Lions            Duration 8 mins





In a 15Wx20L yard grid and 2 goals on the same end line, the coach will divide the players into 2 teams; 1 group are the Tigers and the other are the Lions. The coach sets up between the 2 goals with all the soccer balls. The Tigers start on the coaches left and Lions on the right. When the coach serves a ball onto the field, 1 player from each team chase the ball and score it in their team's goal.

 Variations             Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: 1 Player from each team enters the field.

• Round 2: Multiple 1v1 games played at the same time.

• Round 3 & 4: Coach can adjust the number of players on the field to: 1vl, 2vl, 2v2, 3v2 or 3v3; no bigger than 3v3.




Activity 1                    The Hungry Caterpillar                       Duration 8 mins



In a 15Wx20L yard grid, all players are dribbling their soccer ball (pieces of fruit) except for 1 or 2. The players without a ball are Hungry Caterpillars and each will try to make themselves the biggest. They chase the dribblers around to get their fruit. If a dribbler or their ball gets tagged, they join the Caterpillar to make it grow. First caterpillar to get 4 player becomes the giant butterfly

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches start as the Hungry Caterpillars

• Round 2: Select players to start as Hungry Caterpillars.

• Round 3: If the dribblers can last for 20 seconds without getting tagged, they can pick a teammate from the Caterpillar to be a dribbler again.



Activity 2                    Hansel & Gretel                      Duration 8 mins




In a 15Wx20L yard grid, select 2 players to start as Thing 1 & Thing 2; they do not need a soccer ball and can only hop around the field. The rest of the players start at one end line with a ball; they are Cats in Hats. On the coaches command, the dribblers try to get across the field without getting tagged by a Thing. If a dribbler gets tagged, they become a Thing also.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches are Things but do not have to hop or skip.

• Round 2: Players are Things and must hop or skip.

• Round 3: Dribblers have to get the entire way across and back without getting tagged by a Thing.





Activity 3                    The Cat in the Hat vs Things 1 & 2                 Duration 8 mins




In a 15Wx20L yard grid, select 2 players to start as Thing 1 & Thing 2; they do not need a soccer ball and can only hop around the field. The rest of the players start at one end line with a ball; they are Cats in Hats. On the coaches command, the dribblers try to get across the field without getting tagged by a Thing. If a dribbler gets tagged, they become a Thing also.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches are Things but do not have to hop or skip.

• Round 2: Players are Things and must hop or skip.

• Round 3: Dribblers have to get the entire way across and back without getting tagged by a Thing. 





Activity 4                    Tiggers vs Rabbits (Whinnie the Pooh)                     Duration 8 mins




In a 15Wx20L yard grid, the coach will divide the team into 2 teams; 1 team is the Tiggers and the other is the Rabbits. The Tiggers start without a ball and can only hop or skip. The Rabbits start with a ball and try to hit the Tiggers below their knees. When a Rabbit hits a Tigger, the Tigger becomes a Rabbit.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Rabbits start with the ball and they count the number of Tiggers hit.

• Round 2: Tiggers become Rabbits and vice versa (switch roles).

• Round 3 & 4: Tiggers become Rabbits when hit and the number of Rabbits grows.



 

Game 4v4

Duration - 25 mins Set up a 20W x 30L yard field and scrimmage. Take plenty of breaks for rest and water.



Activity 1                    10 Touches x 2 to Goal                       Duration 8 mins




In a 15Wx20L yard grid, 1 goal at each end & all player with a soccer ball. The players dribble their soccer ball a specific pattern: Right foot - Outside of the foot (pinky toe)-lnside of the foot (big toe)-repeat with Left foot. Inside Right (big toe) to inside Left (big toe) then roll with the bottom of right to the left-repeat starting with the inside left. On the coach's command, they all race to either of the 2 goals.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Players combine all touches with both feet.

• Round 2: Players race to any goal on coach's command.

• Round 3: Players can race their friend; who can get all 10 touches twice, then get to any goal the fastest?




Activity 2                     3 Strikes You’re Out               Duration 8 mins




In a 15Wx20L yard grid, a goal at each end, all players dribble their soccer ball. They will try to tag other players by hitting them below the knee with their ball. Once a player is tagged for the first time, he/she will put a hand behind their back. The second time, the other hand is placed on their head. Third time, they struck out and must quickly score in either goal before they can get back into the game.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches are the only taggers.

• Round 2: Select 2-3 players to help the coaches as taggers.

• Round 3: Everyone is a tagger but must also avoid getting tagged.



Activity 3                    4 Corner Shootout                  Duration 8 mins





15Wx20L yard grid and a goal on each end line, divide the players into 2 teams. Players of the 1 team are split between the 2 corners on 1 side and the other team splits between the 2 corners on the other. When the coach puts a ball into play, 1 player comes out from each corner to play 2v2. The game is over when a goal is scored or the ball goes out. Coach serves another ball and new players go.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

 

• Round 1: Play a 2v2 game with no additional incentives.

• Round 2: Extra points if both players on a team touch the soccer ball before scoring

• Round 3: Extra points for goals scored from behind the midfield line.


Activity 4                     All Wins                      Duration 8 mins

 

15Wx20L yard grid, a goal at each end, 2 soccer balls in each goal and 1 to start the game. Divide the players into 2 teams of 6; 3 on the field and 3 on deck. Play the game and if a team scores, they get another ball from their own goal and the game continues (make it-take it). After 90 seconds, if your goal is not empty, switch the players on the field and the game continues. First team to get all 5 in 1 goal wins.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

 

• Round 1: Play for 90 seconds or all balls are in 1 goal. - Game is continuous even when you rotate players.

 


Game – 4v4

 

Duration - 25 mins Set up a 20W x 30L yard field and scrimmage. Take plenty of breaks for rest and water.






TRFC U8 Lessons

Activity 1        4 Surfaces - Dribbling                                     Duration 8 mins

In a 15Wx20L yard grid and a 3 yard end zone on each side line, each player has a soccer ball. Have the players try to use 4 surfaces of their foot in a fluid motion and in order: Outside of the foot (pinky toe,) Inside of the foot (big toe,) laces and bottom (sole.) Once the ball has been stopped, have them try it with the other foot. Players must remain inside the boundaries which includes the end zones.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: The players use 1 surface at a time then layer in the next surface.

• Round 2: Players complete the pattern with their favorite foot.

• Round 3: Players complete the pattern with their non-favorite foot.

• Round 4: Players switch feet after completing all 4 surfaces with 1 foot and repeat

 


Activity 2                    Croes in the River                               Duration 8 mins

 

In a 15Wx20L yard grid and a 3 yard end zone on each end line, all players start with their ball in one end zone. The coaches start as crocs in the river. On the coach's command, the players will dribble their soccer ball across the river to the other side. If they stop it in the end zone, they are safe but if a croc gets their ball and dribbles to the opposite end zone, the dribbler becomes a croc also.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches start as crocs and if ball is lost, dribbler and croc switch rolls.

• Round 2: Players start as crocs and if ball is lost, dribbler and croc switch rolls.

• Round 3: When ball is lost, dribbler becomes a croc also.

• Round 4: Players get in pairs and work together to beat the crocs


Activity 3        Score in Any Goal                               Duration 8 mins

 

In a 15Wx20L yard grid with 1 cone goal (2-3 yards wide) at each end, the coach is on the sideline at midfield with all the balls. Coach divides the players into 2 teams set up on either side of the coach. Coach serves a ball onto the field and 1 player from each team steps on and tries to score in either of the 2 goals. Play for 30 sec. or until a goal is scored or the ball is out of bounds.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: A passing goal is one point a dribble through the cone goal is 10 points.

• Round 2: Players can only score in opponent's goal.

• Round 3: Coach makes game a 2vl with bonus points for goals scored after a turn or pass.


 

Activity 4                    2v2 Combat                                        Duration 8 mins

 

In a 15Wx20L yard grid, with a goal on each end line. The coach and all the soccer balls are on the sideline at midfield. The coach divides player into 2 teams; 1 team starts on the coach's right and the other on the left. When the coach plays a ball onto the field, 2 players from each team enter the field and try to score in opponents goal.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: 2 players from each team play 2v2 to goal or ball leaves the field.

• Round 2: Bonus points for goals scored after a move or turn.

• Round 3: Coach can adjust the number of players on the field to: 3v2 or 3v3; no bigger than 3v3.


Game 4v4

Duration - 25 mins Set up a 20W x 30L yard field and scrimmage. Take plenty of breaks for rest and water.


 

Activity 1        6 Surfaces - Dribbling                                     Duration 8 mins

 

In a 15Wx20L yard grid, each player has a soccer ball. Have the players try to use 6 surfaces of their foot in a fluid motion and in order: Outside of the foot (pinky toe,) Inside of the foot (big toe,) laces, bottom (sole), toe, and heel. Encourage the players to talk to their feet. "Outside, Inside, Laces, Bottom, Toe, Heel!"

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: The players use 1 surface at a time then layer in the next surface.

• Round 2: Players complete the pattern with their favorite foot.

• Round 3: Players complete the pattern with their non-favorite foot.

• Round 4: Players switch feet after completing all 6 surfaces with 1 foot and repeat.


 

Activity 2        Dribble Tag                                         Duration 8 mins

 

In a 15Wx20L yard grid, each player with a ball. On the coach's command players dribble around the grid and try to gently tag, with their hand, as many players as they can. Players must be dribbling and have the ball at their feet when tagging another player to get the point. Avoid getting tagged by other players.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: To get a point players must be tagged only in the back.

• Round 2: Player gets tagged she dribbles to a sideline, turn and reenter the game

• Round 3: Players get in pairs and work together to keep the ball w/out getting


 

Activity 3                    Dribble Combat                                  Duration 8 mins

 

 

In a 15Wx20L yard grid with a goal on each end line. Each team starts next to their goal. One team starts with a ball. The first player from each team steps onto the field. The player from the team with the ball dribbles and tries to score in the opponent's goal. The player from the team without the balls tries to steal it and score in the opponent's goal. Shooting goal = 1 pt, Dribble goal= 1 Opts.


Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1-2: Each team takes a turn starting with the ball.

• Round 2-4:  Team with the ball sends two players out, team without the ball still only one to make the game 2vl. Score in the opponent's goal.

 

 


Activity 4                    2v2 Numbers Game               Duration 8 mins

 

In a 15Wx20L yard grid and a goal on each end line. Each team starts next to their goal. The coach and all the soccer balls are on the sideline at midfield. The coach assigns a number to each player on both teams. Coach calls out two numbers and plays the ball onto the field. The players with those numbers enter the field and try to score in their opponent's goal. Dribble goal is 50 pts. All other goals are 1 pt.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coach starts by calling out two numbers for a 2v2.

• Round 2: Coach can call out three numbers for a 3v3.

• Round 3: Coach calls out four numbers for a 4v4 (no more than 4v4).




Game 4v4

Duration - 25 mins Set up a 20W x 30L yard field and scrimmage. Take plenty of breaks for rest and water.


 

Activity 1                    Math Dribble                                      Duration 8 mins

 

In a 15Wx20L yard grid each player has a ball and is dribbling around the grid. The coach calls out a number, players must get into groups of that number. Example, Coach calls the "#4" and players must dribble their ball and assemble in groups of 4 as fast as they can. See which players gather in groups of 4 the fastest. Then the Coach tells players to dribble and calls out another number, repeat.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: If a player goes out of bounds or bumps another player or their ball while dribbling, that player does 10 toe taps on the ball and then continues to dribble.

• Round 2-4: Coach calls different #'s or different items like colors of socks or shorts.

 


Activity 2                    Steal and Shield                                  Duration 8 mins

 

In a 15Wx20L yard grid, each player has a partner with one ball to share. One player starts with the ball. On the coach's command the partner tries to steal the ball away. Once a player steals the ball they must try and keep possession until the end of the round. The partner who ends up with the ball gets a point. If the ball goes out of bounds, the player who kicked the ball out must give possession to their partner.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1-2: Players work against only their partner.

• Round 3-4: If a player loses possession and can't steal the ball back from the player who just stole their ball, they can now steal a ball from any player with a ball


 

Activity 3                    Four Goals Game                               Duration 8 mins

 

In a 15Wx20L yard grid with 2 goals (2-3 yards wide) at each end, the coach is on the sideline at midfield with all the balls. Coach divides the players into 2 teams who set up on either side of the coach. Play starts when the ball is served onto the field and 1 player from each team steps on and tries to score in either of the opponent's 2 goals. Each game goes for 30sec. or until a goal is scored.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Passing into the goal is 1 point, dribbling through either goal is 10 points

• Round 2: Bonus points awarded for goals scored after a turn, move or pass.

• Round 3: Coach can play 2vl, 2v2, 3v2 or 3v3 with each serve.


 

Activity 4                    2v2 to Four Goals                               Duration 8 mins

 

In a 15Wx20L yard grid with 2 goals (2-3 yards wide) at each end, the coach is on the sideline at midfield with all the balls. Coach divides the players into 2 teams who set up on either side of the coach. Coach serves a ball onto the field and 2 players from each team steps onto the field and tries to score in either of the opponent's 2 goals. Play until a goal is scored or the ball goes out of bounds.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Bonus points awarded for a Dribble goal or if both players can touch the soccer ball and score.

• Round 2: Play 30 sec games before rotating players.

• Round 3: Add players to make it 3v2 or 3v3.

 


Game 4v4

Duration - 25 mins Set up a 20W x 30L yard field and scrimmage. Take plenty of breaks for rest and water.


 

Activity 1                    Pattern Dribble                                   Duration 8 mins

 

 

In a 15Wx20L yard grid, each player has a ball, all patterns completed using both feet. 1. Push the ball with the outside of the foot (pinky toe) then the inside (big toe), favorite foot first, then the other foot, repeat, "outside, inside, outside, inside". 2. Inside right foot to inside left foot, then roll the ball from right to left (w/bottom of foot or toe roll), now start w/inside left foot, "touch, touch, roll, touch, touch, roll".

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Players do pattern #1, one foot at a time, then combine feet, "outside, inside, outside, inside", repeat.

• Round 2: Players do pattern #2 with both feet,"touch, touch, roll, touch, touch, roll

• Round 3: Combine pattern #1 with pattern #2. "Talk to your feet!"


 

Activity 2                    Danger Zone                           Duration 8 mins

 

In a 15Wx20L grid with a 3 yard zone across the middle of the field, all the players on one end line with a soccer ball. Coach(es) start inside the middle zone. On the coach's command players must dribble from one end line to the other through the danger zone to the other end line and stop their ball on the line. If the coach steals the ball and dribbles it to the side of the zone that player is now in the danger zone.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Players can steal the ball back from the coaches and get to the end line.

• Round 2: Only way to get the ball from a dribbler is to steal it and dribble the ball to the sideline. If the ball is kicked away, the dribbler gets their ball back again.

• Round 3: Players get in pairs and work together to cross the danger zone.

 


Activity 3                    2v1 Dribble Score                               Duration 8 mins

 

In a 15Wx20L yard grid, a 3 yard cone goal on each end line, half the team is next to each goal. The balls are with one team to start. The team with the ball sends 2 players on the field. The team without the ball sends one player. To score players must dribble through their opponent's cone goal.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Alternate teams who start with the ball. If the ball is scored or goes out of bounds, play is done; new game begins.

• Round 2: If the player steals from the two players and scores it's double points.

• Round 3: Add a player for a 2v2 game.

 


Activity 4                    4 Corner Game                                   Duration 8 mins

 

In a 15Wx20L yard grid, 3 yard cone goals at each end, two teams, players from the same team are evenly placed by the corners of the goal they are defending. Coach is at midfield with all the balls. Game starts when the coach serves the ball to one of the corners. The first player at each corner comes onto the field. Players try to score on their opponent's goal. Play ends on a goal or the ball goes out of bounds.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

 

• Round 1: Start with 2v2 games.

• Round 2: Shooting goal is worth 1 point, a dribble goal is worth 10 points

• Round 3: Coach can add more players at their discretion.


Game 4v4

Duration - 25 mins Set up a 20W x 30L yard field and scrimmage. Take plenty of breaks for rest and water.

 


 

Activity 1                    Angry Birds                             Duration 8 mins

 

In a 15Wx20L yard grid, Coach will select 2-3 players to be Angry Birds with a ball. The rest of the players are Piggies and do not have a ball. Angry Birds try to tag the Piggies by passing their ball to hit the Piggies below the knee. If a Piggy gets tagged they get their ball and join the Angry Birds. If Piggies leave the grid to escape Angry Birds they become Angry Birds.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coach(es) start as Angry Birds.

• Round 2-4: Coach selects 2-4 players to be Angry Birds, rotate starting Angry

 


Activity 2                    Dribble Combat                                  Duration 8 mins

 

In a 15Wx20L yard grid with 3 yard goals on each end line. Each team starts next to their goal. One team starts with the ball. The first player from each team steps onto the field. The player from the team with the ball dribbles down the field and tries to score in the opponent's goal. The player from the team without the ball tries to steal it and score in their opponent's goal.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1-2: Shooting goal is 1 pt, dribble through the goal is 1 Opts,

• Round 3-4: Team with the ball sends two players out, team without the ball still only sends one player for a 2vl, then go to 2v2


 

Activity 3                    4 Corner Shooting                   Duration 8 mins

 

In a 15Wx20L yard grid, 3 yard cone goal at each end, two teams with players from the same team placed at the end line corners of the goal they are defending. Coach is at midfield with all the balls. Game starts when the coach serves the ball onto the field and the first player from each corner enters the field. Players try to score on the opponent's goal. Play ends with a goal or the ball goes out of bounds.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Start with 2v2 games

• Round 2: Shooting goal is worth 1 point, long range goal is worth 10 points.

• Round 3: Coach can add more players at their discretion.


 

Activity 4                    Get Outta There!                                Duration 8 mins

 

In a 15Wx20L yard grid, a goal on each end line. The coach and all the soccer balls are on the sideline at midfield. Coach divides the players into two teams; 1 team starts on the coach's right and the other on the left. When the coach plays a ball onto the field, 2 players from each team enter the field and try to score in their opponent's goal. After a goal or ball out of bounds coach calls "Get Outta There!"

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Two players from each team play 2v2 until a goal or the ball is out of bounds. When the coach says "Get Outta There!", players leave the field immediately. Coach plays a new ball onto the field for the next 2v2.

• Round 2-4: Coach can make games 3v2, 3v3 as players get back to their teams

 


Activity 1                    Pattern Dribbling                                Duration 8 mins

 

In a 15Wx20L yard grid, each player has a ball, all patterns completed using both feet. 1. Push the ball with the outside of the foot (pinky toe) then the inside (big toe), favorite foot first, then the other foot, repeat, "outside, inside, outside, inside". 2. Inside right foot to inside left foot then roll the ball from right to left (w/bottom of foot or toe roll), now start w/inside left foot, "touch, touch, roll, touch, touch, roll".

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Players do pattern #1 w/both feet, then pattern #2 with both feet, repeat

• Round 2: Add new pattern #3. Push the ball twice withe laces then draw a circle around the ball, "laces, laces, circle", use other foot, "laces, laces, circle", repeat.

• Round 3: Combine patterns #1, #2, & #3, "Talk to your feet!"


 

Activity 2                    Dribbling Gates with Defenders                                Duration 8 mins

 

lnl 5Wx20L grid place multiple gates (2 cones, 2 yards apart). Each player has a ball and must dribble through the gates to score points. See "Variations" on how to score points. After a a few Rounds add "Defenders"; players without a ball to the game. Defenders try to steal ball from the Dribblers. If a Defender steals a ball they become a Dribbler and can score through the gates. Coach(es) start as Defenders.


Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1-2: Dribble through as many gates as you can, beat your score.

• Round 3: Score by dribbling through a gate, turn (with inside of the foot or a drag back) and go back through the same gate.

• Round 4: Add defender(s), if your ball is stolen, go steal a ball from another player.


 

Activity 3                    Gates Passing                         Duration 8 mins

 

In a 15Wx20L yard grid set up several gates (two cones 2 yards apart). Players get in pairs with one soccer ball. Players must pass the soccer ball through the gate to their teammate in order to score a point. Players keep track of their points. Each round try to beat the previous score. Have players use the inside of the foot to pass and receive the ball from their teammate.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Players make 1 pass through a gate for a point, and go to the next gate

• Round 2: Players make 2 passes through a gate for a point and go to the next gate

• Round 3: Players use only their weaker foot to make their passes through the gate

• Round 4: Players can use any part of their foot to pass or receive the pass.

 


Activity 4                    Get Outta There! with Passes                                   Duration 8 mins

 

In a 15Wx20L yard grid, a goal on each end line. The coach and all the soccer balls are on the sideline at midfield. Coach divides the players into two teams; 1 team starts on the coach's right and the other on the left. When the coach plays a ball onto the field, 2 players from each team enter the field and try to score in the opponent's goal. After a goal or ball out of bounds coach calls "Get Outta There!"


Variations
              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Play 2v2.

• Round 2: If a team completes 2 or more consecutive passes before scoring, the goal is worth 10 points.

• Round 3: Coach can play 3v2 or 3v3 games.


 

Activity 1                    Pattern Dribbling                    Duration 8 mins

 

In a 15Wx20L yard grid, each player has a ball, all patterns completed using both feet. 1. Push the ball with the outside of the foot (pinky toe) then the inside (big toe), favorite foot first, then the other foot, repeat, "outside, inside, outside, inside". 2. Inside right foot to inside left foot then roll the ball from right to left (w/bottom of foot or toe roll), now start w/inside left foot, "touch, touch, roll, touch, touch, roll".

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Players do pattern #1 w/both feet, then pattern #2 with both feet, repeat

• Round 2: Add new pattern #3. Push the ball twice withe laces then draw a circle around the ball, "laces, laces, circle", use other foot, "laces, laces, circle", repeat.

• Round 3-4: Combine patterns #1, #2, & #3, "Talk to your feet!"

 


Activity 2                    Ball Tag                       Duration 8 mins

 

In a 15Wx20L yard grid each player has a ball and is dribbling around. Players will try to "tag" other players' soccer ball by passing their ball to hit another dribbler's ball. Every time a player hits (tags) another player's ball they get a point. Encourage passing with the inside of the foot. For safety, if a pass (tag) hits a player above the knees and not the player's ball, the passing player loses all their points

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Players get a point every time they hit (tag) another soccer ball.

• Round 2: Coach(es) play. Players get 50 bonus points for tagging the coach's ball.

• Round 3: Players are in teams of 2 and work together with one ball to tag other soccer balls.

 


 

Activity 3                    Freeze Tag                              Duration 8 mins

 

In al 5Wx20L yard grid players are dribbling their soccer ball. 1-2 players don't have a ball and are the "freeze monsters". The freeze monsters try to tag the dribblers with their hand. If a dribbler gets tagged they are "frozen" and must stop, pick up their ball, and hold it above their head. The only way to get unfrozen is if another dribbler passes their ball through the frozen player's legs.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Coaches start as the freeze monsters.

• Round 2: Select 1-3 players to be the freeze monsters.

• Round 3: Players get in pairs with one ball, avoid the freeze monsters, and unfreeze other players.


 

Activity 4                    Combat 2v1                            Duration 8 mins

 

In a 20Wxl SL yard grid with 1 goal on each end line, the coach makes two teams. Teams are on either side of the coach. When the coach serves a ball onto the field, the coach will tell one team to send out 2 players, and the other team to send out 1 player. Players retrieve the soccer ball and pass it into the opponent's goal for a point. Play for 90 sec. or until a goal is scored. Next group of 2vl plays.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1-2: One game of 2vl at a time.

• Round 3-4: Coach can make the games of 2v2, 3v2, 3v3 & 4v3.

• Round 3:


 

Activity 1                    Pairs Passing Competitions                            Duration 8 mins

 

In a 15Wx20L yard grid, players select a partner with one soccer ball per pair. Players start between 5 and 10 yards apart. On coach's command players will pass the ball back and forth as many times as they can. After making a pass, players must move into a new space on the field.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1-2: How many passes can you make, beat your score.

• Round 2: How many passes with your non-favorite foot, beat that score.

• Round 3: After receiving the ball, a player must dribble the ball first, then pass to their partner.

 


Activity 2                    Pairs Passing with Defenders                        Duration 8 mins

 

In a 15Wx20L yard grid with a goal on each end, all players are in pairs with a ball. Select one pair to be the Defenders without a ball. The Defenders try to steal the ball from the passers and put it in a goal. The passing pairs can take the ball back from the Defenders. If the Defender succeeds in putting the ball in the goal the passing pair become additional Defenders.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Two coaches start as the Defenders

• Round 2-4: Select 2 players to start as the Defenders.


 

Activity 3                                                        Duration 8 mins

 

In a 15Wx20L yard grid with a goal on each end line, coach has all the balls on the sideline at midfield. Coach divides the the players into 3 groups; 2 striker groups and 1 group of defenders. The coach passes the ball to one of the groups lines. The first player in each line enters the field. Play until a goal is scored or the ball goes out of bounds. Rotate the attacking and defending groups after a few rounds

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

• Round 1: Bonus points awarded for scoring a goal after a pass.

• Round 2: Bonus points awarded for scoring a goal after a turn.

• Round 3: Play game for 30 seconds before rotating players


 

Activity 4                    2v2 to Goals at Either End                             Duration 8 mins

 

In a 15Wx20L yard grid, coach has all the balls on the sideline at midfield. Coach divides the players into 2 teams, a team is on either side of the coach. When the coach plays a ball onto the field, the first 2 players from each team will step on the field. Both teams can score on either goal.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

 

• Round 1: Award bonus points for scoring goals after a pass.

• Round 2: Award bonus points for scoring goals after a turn, or move.

• Round 3: Play 3v2, 3v3.

 


Activity 1                    Pattern Dribble                                   Duration 8 mins

 

In a 15Wx20L yard grid, players w/a ball, complete patterns using both feet. l .Touch ball withe outside, then w/inside, then use other foot, "outside, inside," repeat. 

2. Inside right to inside left then roll ball from right to left foot(w/the bottom or toe roll) "touch, touch, roll", then use other foot, reverse. 3. Touch ball twice w/laces then draw a circle around the ball, then use other foot, "laces, laces, circle", repeat.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

 

• Round 1-3: Players do patterns 1, 2, & 3 w/both feet repeatedly, "outside, inside, outside, inside" / "touch, touch, roll, touch, touch, roll" / "laces, laces, circle, laces, laces, circle". Add new pattern #4-Drag ball back w/right foot, touch ball behind left foot, take outside w/left foot, "drag, touch, take", then start new pattern w/left foot.


Activity 2                    Cops and Robbers                               Duration 8 mins

 

In a 15Wx20L yard grid with multiple disc cones scattered around the grid and soccer balls placed on top of them. Split the group into "Cops" & "Robbers". Each Robber has a ball, Cops do not. Robbers dribble around trying to knock the soccer balls off the cones by hitting them with their own ball. Each time a ball is knocked off a cone, 1 pt. The Cops place the balls back on top of the disc cones.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

 

• Round 1-2: Players switch roles, rotate through each group.

• Round 3-4: Longer passes that knocks a ball off a cone gets bonus points.

 


Activity 3                    Pairs Cops and Robbers                                  Duration 8 mins

 

In a 15Wx20L yard grid with multiple disc cones scattered around the grid and soccer balls placed on top of them. Players have a partner. Half of the pairs are 

"Cops" & half are "Robbers". Robber pairs have a ball, Cops do not. Robber pairs pass w/ their partner trying to knock the soccer balls off the cones. Each ball knocked down is 1 pt. The Cops place the balls back on top of the disc cones.

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

 

• Round 1-2: Players switch roles, rotate through each group.

• Round 3-4: Longer passes that knocks a ball off a cone gets bonus points.

 


Activity 4                    2 v 2 to Goal {More Passes, More Points)                 Duration 8 mins

 

In a 15Wx20L yard grid with goals at each end, the coach is on the sideline at midfield with all the balls. Coach divides the players into 2 teams on either side of the goals. Coach serves a ball on the field and 2 players from each team run onto the field and try to score in the opponent's goal. Number of passes completed before scoring equals the points for the goal. Ex. 3 passes, then score= 3 points.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

 

• Round 1: If a team can make 2+ passes before they score, goal is worth 10 pts more.

• Round 2-4: Add players to make it 3v2, 3v3, 4v3.

 


Activity 1                    Pairs Passing Competitions                Duration 8 mins

 

In a 15Wx20L yard grid, players select a partner with one soccer ball per pair. Players start between 5 and 10 yards apart. On coach's command players will pass the ball back and forth as many times as they can. After making a pass, players must move into a new space on the field.

 

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

 

• Round 1: How many passes can you make, beat your score.

• Round 2: How many passes with your non-favorite foot, beat that score.

• Round 3: How many passes can you make to your partner each square

• Round 4: How many passes can you make to your partner as he runs into a square

 


Activity 2                    Capture the Balls                               Duration 8 mins

 

In a 15Wx20L yard grid with a square (2x2 yards) in each corner and 1 square in the middle of the field. Players are divided into each corner square (home bases). Soccer balls are all in the middle square. On coach's command, players get one ball from the center square and dribble it back to their home base.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

 

• Round 1: Players retrieve their own ball from center(feet only) as fast as they can.

• Round 2: Players work with teammates to get or steal as many soccer 

balls as they can and bring them back to their home base (feet only).

• Round 3: Pass ball to a teammate & stop it in a home base is worth bonus points


 

Activity 3                    2v2 Castle Combat                             Duration 8 mins

 

In a 15Wx20L yard grid w/a square (2x2 yards) in each corner. Coach has all the balls on the sideline at midfield. Coach divides the players in 2 teams set up on either side of her/him. Coach serves the ball onto the field and 2 players from each team step onto the field. Players score by playing the ball into either of their opponent's 2 castles by either passing or dribbling the ball and stopping it in the castle.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

 

• Round 1: Player score by stopping the ball in either of the opponent's 2 castles.

• Round 2: Coach adjust number of players to 3v2, 3v3.

• Round 3: Players must complete one pass before going to a castle to score.

• Round 4: Bonus points if you pass it to your partner when they are in the castle.


Activity 4      Up and Down Numbers "Get Outta There"                     Duration 8 mins

 

In a 15Wx20L yard grid with a goal on each end line. Players are divided into 2 teams on either side of the coach at midfield. Coach has all the balls. Coach serves a ball on the field and players try to gain possession and score in the opponent's goal. If a goal is scored or the ball goes out of bounds the coach calls "Get Outta There!" Players clear the field immediately and coach serves a ball for the next group.

 

Variations              Activity Time 90 secs              Rest 30 secs                lntervals 4

 

• Round 1: Play 2v2.

• Round 2: Play 3v2.

• Round 3: Play 3v3.

• Round 4: Play 4v3.

 

 

 


 

Game 4v4

Duration - 25 mins Set up a 20W x 30L yard field and scrimmage. Take plenty of breaks for rest and water.

 

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